Gears of War 4 Multiplayer Credits System Tweaked

A known display bug is also being addressed.

During Gears of War 4’s recent early access period, players noticed that earning credits and unlocking new items in the game’s multiplayer component felt like it took a little too long. In response to this player feedback, developer The Coalition has made some changes to the game’s multiplayer credits system courtesy of a launch day game update.

The Coalition detailed the new update via a forum post on the Gears of War website. The update aims to fix the two above issues players have had with the multiplayer credits system by both increasing the amount of bonus credits granted through match completions in competitive multiplayer, and lowering the number of credits required to purchase Elite Packs from 4,000 to 3,500. The Coalition states that these changes should make multiplayer progression feel like less of a slog:

“Match bonuses are provided whether you win or lose, though winning will yield higher XP and credit returns. This should provide a higher and more consistent credit earn rate across our modes, with the leveling milestone drops of 500 credits and credit bounties also helping you on your road to your next pack.”  

In the post, The Coalition also mentioned a known bug that makes it look as if a match bonus awarded zero credits. The studio assured players that this is merely an error with the display and that players are still receiving their credits as reflected in their credit wallet. The bug will be fixed in a future update.

Gears of War 4 is available now for both Xbox One and PC.

Nate Hohl

Nate Hohl got his start in the video games journalism industry shortly after graduating college and since then he has come to find enjoyment in critiquing various forms of media (games, movies, books, etc.) and seeing how they affect our ever-developing idea of culture. If you'd like to contact him, you can do so via his email address, nate.hohl@greenlitcontent.com, or his admittedly oft-neglected Twitter account @NateHohl.

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