Interview: Steep's Carlos Verlee Vazquez

We got an inside look at Ubisoft’s new snow sports game.

During our time at PAX West 2016, we chatted with Carlos Verlee Vazquez, the project manager for Ubisoft’s upcoming open-world snow sports game, Steep.

In the video interview above, Vazquez talks about the elements of Steep that should appeal to fans of both snow sport games and open-world titles. Steep will feature four sports in total: snowboarding, skiing, paragliding, and wing-suit gliding.

Each sport will allow players to explore the game’s open-world mountains in different ways, and there will also be a large number of challenges available for each sport, ensuring there’s plenty to do even when you don’t have any online friends around to shred the slopes with.

Later on in the interview, Vazquez details how the Steep development team strived to find a balance between realism and fun. Vasquez stated that the number one goal was to make all parts of Steep’s gameplay feel engaging, while also injecting a little more realism than what was found in past snow sports/snowboarding games.

To help maintain that balance, the development team even went so far as to recruit popular athletes from the sports featured in Steep to serve as consultants on the game.

Steep will launch on December 2nd, 2016 for Xbox One, PlayStation 4, and PC.

Nate Hohl

Nate Hohl got his start in the video games journalism industry shortly after graduating college and since then he has come to find enjoyment in critiquing various forms of media (games, movies, books, etc.) and seeing how they affect our ever-developing idea of culture. If you'd like to contact him, you can do so via his email address, nate.hohl@greenlitcontent.com, or his admittedly oft-neglected Twitter account @NateHohl.

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