Today, Activision and Infinity Ward hosted an event in which they showed off the major highlights of Call of Duty: Infinite Warfare’s eSports initiative, an initiative which includes multiplayer maps designed with balanced competitive matches in mind, updates to the built-in CoDCaster feature, a new season of the Call of Duty World League, and more. If you didn’t get to watch the event as it happened live, we’ve got all the major talking points covered here for your convenience.
Some of the more generalized stuff we learned from the eSports event includes:
- The Hardpoint game mode in Infinite Warfare will have a 2.5 second respawn delay
- Infinity Ward worked closely with pro Call of Duty eSports players when designing the game’s competitive multiplayer
- Infinite Warfare’s beta made Infinity Ward realize how important proper weapon balancing is for the pro scene
- Before the game’s full launch, weapon types like sniper rifles and SMG’s will be tweaked based on beta feedback from pro players
The in-game CoDCaster feature is seeing some noticeable upgrades for Infinite Warfare. Obviously the CoDCaster interface will display relevant data which includes new Infinite Warfare features like the Combat Rig a player is using and which payload they have equipped. On the more general side of things, the interface will now also display major match-specific events such as when a Hardpoint changes. Lastly, a circular gauge will be shown next to each player’s gamertag on the list of players. This gauge will show how close a player’s payload is to being ready and will glow when the payload is ready to be deployed.
We already know that the second season of the Call of Duty World League will kick off this coming December, but during the event we also learned that Infinity Ward is planning to kick off a new series of both Cod Champs and MLG GameBattles events as well. The first formal CWL 2017 event will be held in Las Vegas in late December, 2016 and both the CoD Champs and MLG GameBattles events are expected to begin shortly before that. For Infinite Warfare, the CWL will also include a new Asia-based region on top of the previous North America, Europe, and Australia/New Zealand regions.
As for the actual CWL in-game rulesets, Infinity Ward is making a few changes. The ban/protect system from Call of Duty: Black Ops 3 is being retired in favor of a baseline ruleset in which certain items will be banned from the outset. Also, in order to make sure that not all pro players are just picking the same weapons and payloads every game, new weapon and Combat Rig drafting systems will be utilized in which each player picks two different weapons and a single Combat Rig payload for a series and can only use those weapons and payloads for the entirety of that series.
Infinity Ward closed out the eSports event by showing off a match of Uplink on the never before seen map Mayday. According to Infinity Ward, Mayday is a perfectly symmetrical map set in a crippled Settlement Defense Force ship. Debris swirls around the outskirts of the map and players can see the severe structural damage the ship has suffered as they move about and work to complete the objectives of whatever mode they’re in. Mayday is one of the maps which pro eSports players helped to design and it will most definitely be heavily featured in pro CWL events for Infinite Warfare.