One of the very first games to be announced as part of the newly updated lineup to feature enhanced graphics on Sony’s PlayStation 4 Pro console was Naughty Dog’s The Last of Us Remastered (the already touched-up current-gen port of The Last of Us on PlayStation 3). While The Last of Us Remastered on PS4 Pro certainly looks prettier in some regards, it looks like players hoping for a consistent framerate at 60 FPS will be disappointed.
Digital Foundry, the organization which offers in-depth analysis and reviews of various pieces of gaming technology and hardware, recently put The Last of Us Remastered on PS4 Pro through its paces and found that, unlike the standard PS4 version of the game, it actually cannot retain a consistent performance benchmark when played at 60 FPS.
There’s a lot of techno jargon in the above video, but basically the culprit behind the drops in framerate is the native 1800p resolution, which is used when The Last of Us Remastered is played at 60 FPS on the PS4 Pro. On the standard PS4, the game’s 60 FPS mode is set to 1080p resolution, putting less strain on the console itself and allowing it to maintain a consistent framerate. It would seem that, as far as Digital Foundry’s findings are concerned, the PS4 Pro just can’t keep up due to the 1800p resolution and thus suffers from noticeable drops in framerate.
The good news is that The Last of Us Remastered on PS4 Pro can retain a consistent framerate when set to 30 FPS which, when combined with the PS4 Pro’s other technical advancements, allows for native 4K gaming which both looks and plays great.
For more on the latest Naughty Dog-related news, be sure to check out our previous coverage on when the upcoming Uncharted movie should start filming.