New Weapons Coming To Infinite Warfare

A data miner has found new weapons, variants, scorestreaks and more that are coming to Infinite Warfare

A dataminer has uncovered new weapons, variants, scorestreaks and more that are coming to Infinite Warfare as a part of the supply drop system. Below you can find all of the brand-new DLC content that will be coming to Infinite Warfare soon. 

HIDDEN / UNRELEASED WEAPONS AND VARIANTS

  • ARACC (Epic 1)
  • Karma-45 - Armageddon (Legendary): Nuclear - 25 player kill streak earns a De-Atomizer Strike. Steady - Reduced hip spread. (Stacks with Laser Sight).
  • HVR - Forsaken (Legendary): Nuclear - 25 player kill streak earns a De-Atomizer Strike. Stockpile - Increased ammo. (Stacks with Extended Mag).
  • Widowmaker - Talisman (Legendary): Gambler - 3 player kill streaks earn a random perk (3 max). Expires upon death. Creeper - Increases movement speed while crouched.
  • UDM - Fleet (Common): Readiness - Reload faster when mag is empty. (Stacks with Dexterity).
  • UDM - Bonanza (Rare): Jackpot - Kills grant an additional 10% score. Stockpile - Increased ammo. (Stacks with Extended Mag).
  • UDM - Mod-3 (Legendary): Hitman - Killing all enemy players grants a large bonus to your Payload meter. Creeper - Increases movement speed while crouched.
  • UDM - Stalker (Epic): Sniper Mod - Modifies this weapon into a single fire sniper pistol. Readiness - Reload faster when mag is empty. (Stacks with Dexterity).
  • R-VN - Tickler (Common): Sharpshooter - Increased damage range. (Stacks with Particle Amp).
  • R-VN - Braincase Bruiser (Rare): Head Rush - Headshot kills grant a small bonus to your Payload meter. Lights Out - Increases weapon melee speed.
  • R-VN - Duality (Legendary): Dynamic - Kills in alternating modes grant bonus score. Stability - Reduced recoil. (Stacks with Foregrip).
  • R-VN - Blowout (Epic): Overcharge - Melee kills in alt mode create a cone explosion. Increases damage to Scorestreaks. (Stacks with Ram Servo).
  • Axe - Headsman (Epic): Hurl - Can be thrown and picked up. Haste - Slightly increased movement speed.
  • Axe - Woodchipper (Common): Creeper - Increases movement speed while crouched.
  • Axe - Skullsplitter (Rare): Jackpot - Kills grant an additional 10% score. Haste - Slightly increased movement speed.
  • Axe - Scythe (Legendary): Gambler - 3 player kill streaks earn a random perk (3 max). Expires upon death. Lights Out - Increases weapon melee speed.

ADDITIONAL INFORMATION

UDM
Pistol
Movement Speed: 0.98
Fire Type: SEMI-AUTOMATIC
Accuracy: 60
Damage: 60
Range: 58
Fire Rate: 70
Mobility: 80

R-VN
Assault Rifle
Movement Speed: 0.94
Fire Type: AUTOMATIC, AKIMBO
Accuracy: 81
Damage: 57
Range: 92
Fire Rate: 82
Mobility: 65

Axe
Melee
Movement Speed: 0.98
Accuracy: 0
Damage: 90
Range: 5
Fire Rate: 0
Mobility: 80

SCORESTREAK VARIANTS

UAV - Pack Rat
Quality: Rare
Salvage Returned: 20
Cost: 500
Salvage Index: 1010001
Base Streak: UAV
Passive 1: Steadfast - Stays active for a longer period of time.
Passive 2: Fragile - Has less health than normal.
License: Scorestreak
Points Cost: 500
Points Cost With Persist: 800

UAV - Carapace
Quality: Legendary
Salvage Returned: 100
Cost: 1000
Salvage Index: 1010002
Base Streak: UAV
Passive 1: Padded - Able to survive an additional shot from explosive projectiles.
Passive 2: Depleted - Active for a shorter period of time.
License: Scorestreak
Points Cost: 500
Points Cost With Persist: 800

UAV - Kickback
Quality: Epic
Salvage Returned: 250
Cost: 2000
Salvage Index: 1010003
Base Streak: UAV
Passive 1: Teamwork - Increased assist points.
Passive 2: Pricey - Higher scorestreak cost.
License: Scorestreak
Points Cost: 625
Points Cost With Persist: 1350

Scarab - Frostbite
Quality: Rare
Salvage Returned: 20
Cost: 500
Salvage Index: 1010004
Base Streak: Scarab
Passive 1: Frigid - Increased frost duration.
Passive 2: Blunt - Smaller lethal damage radius.
License: Scorestreak
Points Cost: 450
Points Cost With Persist: 700

Scarab - Torque
Quality: Legendary
Salvage Returned: 100
Cost: 1000
Salvage Index: 1010005
Base Streak: Scarab
Passive 1: Swift - Faster movement speed.
Passive 2: Dense - Higher chassis weight, hindering vertical boost.
License: Scorestreak
Points Cost: 450
Points Cost With Persist: 700

Scarab - Specter
Quality: Epic
Salvage Returned: 250
Cost: 2000
Salvage Index: 1010006
Base Streak: Scarab
Passive 1: Stealth - Lower sound output.
Passive 2: Sluggish - Moves at a slower speed.
License: Scorestreak
Points Cost: 450
Points Cost With Persist: 700

Scorchers - Crossbow
Quality: Rare
Salvage Returned: 20
Cost: 500
Salvage Index: 1010007
Base Streak: Scorchers
Passive 1: Precision Strike - All planes will strike the same point.
Passive 2: Lone Scorcher - Planes no longer fly in formation, and come in one at a time.
License: Scorestreak
Points Cost: 800
Points Cost With Persist: 2800

Scorchers - Pulsar
Quality: Legendary
Salvage Returned: 100
Cost: 1000
Salvage Index: 1010008
Base Streak: Scorchers
Passive 1: Swift - Faster movement speed.
Passive 2: Pricey - Higher scorestreak cost.
License: Scorestreak
Points Cost: 875
Points Cost With Persist: 3600

Scorchers - Hydra
Quality: Epic
Salvage Returned: 250
Cost: 2000
Salvage Index: 1010009
Base Streak: Scorchers
Passive 1: Split Strike - Manually choose strike locations for each plane.
Passive 2: Lone Scorcher - Planes no longer fly in formation, and come in one at a time.
License: Scorestreak
Points Cost: 800
Points Cost With Persist: 2800

Warden - Watchdog
Quality: Rare
Salvage Returned: 20
Cost: 500
Salvage Index: 1010010
Base Streak: Warden
Passive 1: Extra Flare - Has an additional flare to deter lock on missiles.
Passive 2: Depleted - Active for a shorter period of time.
License: Scorestreak
Points Cost: 1100
Points Cost With Persist: 4600

Warden - Reactor
Quality: Legendary
Salvage Returned: 100
Cost: 1000
Salvage Index: 1010011
Base Streak: Warden
Passive 1: Energy - Has a high output energy based weapon.
Passive 2: Cannon Offline - Rear turret no longer functions.
License: Scorestreak
Points Cost: 1100
Points Cost With Persist: 4600

Warden - Showtime
Quality: Epic
Salvage Returned: 250
Cost: 2000
Salvage Index: 1010012
Base Streak: Warden
Passive 1: Ammo Swap - Rear turret now fires bullets.
Passive 2: Rusted Turret - Turrets have a slower rate of fire.
License: Scorestreak
Points Cost: 1100
Points Cost With Persist: 4600

It's unclear as to when the new DLC will drop, but we'll keep you updated over on out Call of Duty page

Tom Henderson

Tom Henderson is your standard British dad, that enjoys eating crumpets and drinking tea.

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